Optmize shader structure
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@@ -23,7 +23,7 @@ namespace Misaki.HdrpToon.Editor
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public static readonly GUIContent angelRingOffsetVText = new("Angel Ring Offset V", "Specifies the offset of the angel ring in the V direction.");
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}
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protected override bool ShowSection => owner.GetUIScope<SurfaceOptionsScope>().HasFeature(SurfaceFeatureFlags.AngelRing);
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protected override bool ShowSection => SurfaceOptionsScope.HasFeature(SurfaceFeatureFlags.AngelRing);
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protected override ShaderGUIExpandable ExpandableBit => ShaderGUIExpandable.AngelRing;
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