Optmize shader structure

This commit is contained in:
Misaki
2025-01-31 17:25:19 +09:00
parent f41c6c9b34
commit e8d1d5923a
19 changed files with 287 additions and 95 deletions

View File

@@ -0,0 +1,23 @@
using Misaki.ShaderGUI;
using UnityEditor;
using UnityEngine;
namespace Misaki.HdrpToon.Editor
{
public class ShadingGradeScope : MaterialUIScope<ShaderGUIExpandable>
{
protected override ShaderGUIExpandable ExpandableBit => ShaderGUIExpandable.ShadingGrade;
protected override GUIContent Header => EditorGUIUtility.TrTextContent("Shading Grade Settings");
public override void LoadMaterialProperties()
{
throw new System.NotImplementedException();
}
protected override void DrawContent()
{
throw new System.NotImplementedException();
}
}
}