Optmize shader structure
This commit is contained in:
@@ -25,7 +25,7 @@ namespace Misaki.HdrpToon.Editor
|
||||
private void OnInitialize(MaterialEditor materialEditor, MaterialProperty[] properties)
|
||||
{
|
||||
AddUIScope(new SurfaceOptionsScope());
|
||||
AddUIScope(new ShadingColorSettingsScope());
|
||||
AddUIScope(new ShadingColorScope());
|
||||
AddUIScope(new AngelRingScope());
|
||||
AddUIScope(new OutlineScope());
|
||||
|
||||
|
||||
Reference in New Issue
Block a user