Optmize shader structure

This commit is contained in:
Misaki
2025-01-31 17:25:19 +09:00
parent f41c6c9b34
commit e8d1d5923a
19 changed files with 287 additions and 95 deletions

View File

@@ -25,7 +25,7 @@ namespace Misaki.HdrpToon.Editor
private void OnInitialize(MaterialEditor materialEditor, MaterialProperty[] properties)
{
AddUIScope(new SurfaceOptionsScope());
AddUIScope(new ShadingColorSettingsScope());
AddUIScope(new ShadingColorScope());
AddUIScope(new AngelRingScope());
AddUIScope(new OutlineScope());