Optmize shader structure

This commit is contained in:
Misaki
2025-01-31 17:25:19 +09:00
parent f41c6c9b34
commit e8d1d5923a
19 changed files with 287 additions and 95 deletions

View File

@@ -1,14 +1,18 @@
TEXTURE2D(_MainTex);
SAMPLER(sampler_MainTex);
TEXTURE2D(_1st_ShadeMap);
TEXTURE2D(_2nd_ShadeMap);
TEXTURE2D(_1stShadeColorMap);
TEXTURE2D(_2ndShadeColorMap);
TEXTURE2D(_SDFShadowMap);
SAMPLER(sampler_SDFShadowMap);
TEXTURE2D_ARRAY(_ShadingGradeMap);
TEXTURE2D(_MatCapMap);
sampler _Set_1st_ShadePosition;
sampler _Set_2nd_ShadePosition;
sampler _ShadingGradeMap;
sampler _HighColor_Tex;
sampler _Set_HighColorMask;
sampler _Set_RimLightMask;