Optmize shader structure
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@@ -1,14 +1,18 @@
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TEXTURE2D(_MainTex);
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SAMPLER(sampler_MainTex);
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TEXTURE2D(_1st_ShadeMap);
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TEXTURE2D(_2nd_ShadeMap);
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TEXTURE2D(_1stShadeColorMap);
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TEXTURE2D(_2ndShadeColorMap);
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TEXTURE2D(_SDFShadowMap);
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SAMPLER(sampler_SDFShadowMap);
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TEXTURE2D_ARRAY(_ShadingGradeMap);
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TEXTURE2D(_MatCapMap);
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sampler _Set_1st_ShadePosition;
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sampler _Set_2nd_ShadePosition;
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sampler _ShadingGradeMap;
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sampler _HighColor_Tex;
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sampler _Set_HighColorMask;
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sampler _Set_RimLightMask;
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