Optmize shader structure

This commit is contained in:
Misaki
2025-01-31 17:25:19 +09:00
parent f41c6c9b34
commit e8d1d5923a
19 changed files with 287 additions and 95 deletions

View File

@@ -7,7 +7,7 @@ using UnityEngine.Rendering.HighDefinition;
public sealed class UTSTonemapping : CustomPostProcessVolumeComponent, IPostProcessComponent
{
[Tooltip("Controls the intensity of the effect.")]
public BoolParameter state = new BoolParameter(true, BoolParameter.DisplayType.EnumPopup);
public BoolParameter state = new BoolParameter(false, BoolParameter.DisplayType.EnumPopup);
private Material _material;