Optmize shader structure
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@@ -7,7 +7,7 @@ using UnityEngine.Rendering.HighDefinition;
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public sealed class UTSTonemapping : CustomPostProcessVolumeComponent, IPostProcessComponent
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{
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[Tooltip("Controls the intensity of the effect.")]
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public BoolParameter state = new BoolParameter(true, BoolParameter.DisplayType.EnumPopup);
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public BoolParameter state = new BoolParameter(false, BoolParameter.DisplayType.EnumPopup);
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private Material _material;
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