Added UtsSingleLightLoop
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@@ -8,6 +8,7 @@ TEXTURE2D(_SDFShadingMap);
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SAMPLER(sampler_SDFShadingMap);
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TEXTURE2D_ARRAY(_ShadingRampMap);
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TEXTURE2D(_ShadingRampMaskMap);
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TEXTURE2D(_IndirectDiffuseMatCapMap);
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TEXTURE2D(_IndirectSpecularMatCapMap);
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@@ -28,4 +29,4 @@ TEXTURE2D(_OutlineWidthMap);
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SAMPLER(sampler_OutlineWidthMap);
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TEXTURE2D(_OutlineColorMap);
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SAMPLER(sampler_OutlineColorMap);
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SAMPLER(sampler_OutlineColorMap);
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@@ -1,3 +1,5 @@
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// Light Loop
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float3 _ObjectCenterPositionWS;
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// Shading Color
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float4 _BaseColor;
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@@ -6,6 +8,7 @@ float4 _BaseColorMap_TexelSize;
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float4 _BaseColorMap_MipInfo;
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float _ShadingIndex;
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fixed _ShadingRampMask;
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float4 _1stShadeColor;
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float4 _2ndShadeColor;
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@@ -213,5 +216,3 @@ float _ToonEvAdjustmentCompensation;
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float _BlendMode;
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float3 _ObjectCenterPositionWS;
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