Organize folder structure;
Update RimLighting;
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@@ -3,8 +3,10 @@
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Macros.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/PhysicalCamera.hlsl"
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#include "Packages/com.misaki.hdrp-toon/Runtime/Shaders/Includes/Lighting/UtsLightEvaluation.hlsl"
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#include "Packages/com.misaki.hdrp-toon/Runtime/Models/SurfaceFeature.cs.hlsl"
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#include "Packages/com.misaki.hdrp-toon/Runtime/Shaders/Includes/Common/UtsSurfaceFeatureEvaluation.hlsl"
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#include "Packages/com.misaki.hdrp-toon/Runtime/Shaders/Includes/Lighting/UtsLightEvaluation.hlsl"
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// Channel mask enum.
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// this must be same to UI cs code
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