Organize folder structure;
Update RimLighting;
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@@ -13,7 +13,6 @@ public sealed class UTSTonemapping : CustomPostProcessVolumeComponent, IPostProc
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public bool IsActive() => _material != null && state.value;
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// Do not forget to add this post process in the Custom Post Process Orders list (Project Settings > Graphics > HDRP Global Settings).
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public override CustomPostProcessInjectionPoint injectionPoint => CustomPostProcessInjectionPoint.AfterPostProcess;
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const string Shader_Name = "Hidden/Shader/UTSTonemapping";
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@@ -38,7 +37,7 @@ public sealed class UTSTonemapping : CustomPostProcessVolumeComponent, IPostProc
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}
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_material.SetTexture("_MainTex", source);
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HDUtils.DrawFullScreen(cmd, _material, destination, shaderPassId: 0);
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HDUtils.DrawFullScreen(cmd, _material, destination);
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}
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public override void Cleanup()
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