Organize folder structure;

Update RimLighting;
This commit is contained in:
2025-02-04 21:21:44 +09:00
parent d44ff7d58c
commit eacbbc9b8b
24 changed files with 249 additions and 216 deletions

View File

@@ -13,7 +13,6 @@ public sealed class UTSTonemapping : CustomPostProcessVolumeComponent, IPostProc
public bool IsActive() => _material != null && state.value;
// Do not forget to add this post process in the Custom Post Process Orders list (Project Settings > Graphics > HDRP Global Settings).
public override CustomPostProcessInjectionPoint injectionPoint => CustomPostProcessInjectionPoint.AfterPostProcess;
const string Shader_Name = "Hidden/Shader/UTSTonemapping";
@@ -38,7 +37,7 @@ public sealed class UTSTonemapping : CustomPostProcessVolumeComponent, IPostProc
}
_material.SetTexture("_MainTex", source);
HDUtils.DrawFullScreen(cmd, _material, destination, shaderPassId: 0);
HDUtils.DrawFullScreen(cmd, _material, destination);
}
public override void Cleanup()