Added AmbientScope;
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@@ -430,8 +430,8 @@ Shader "HDRP/Toon"
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_Set_RimLightMask("Set_RimLightMask", 2D) = "white" {}
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_Tweak_RimLightMaskLevel("Tweak_RimLightMaskLevel", Range(-1, 1)) = 0
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//
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_Indirect_Diffuse_Mode("_Indirect_Diffuse_Mode", Float) = 0
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_Indirect_Specular_Mode("_Indirect_Specular_Mode", Float) = 0
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[Enum(Off, 0, IBL, 1, Matcap, 2, Ramp, 3)]_Indirect_Diffuse_Mode("_Indirect_Diffuse_Mode", Integer) = 0
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[Enum(Off, 0, IBL, 1, Matcap, 2)]_Indirect_Specular_Mode("_Indirect_Specular_Mode", Integer) = 0
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[Toggle(_)] _MatCap("MatCap", Float) = 0
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_MatCapMap("MatCapMap", 2D) = "black" {}
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