Added new Shadow SSS Lut;
Fixed the issue that SSGI and SSAO weight not works properly;
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@@ -1000,7 +1000,9 @@ Shader "HDRP/Toon"
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#pragma multi_compile SCREEN_SPACE_SHADOWS_OFF SCREEN_SPACE_SHADOWS_ON
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#pragma multi_compile_fragment USE_FPTL_LIGHTLIST USE_CLUSTERED_LIGHTLIST
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//Probe volume
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//#pragma multi_compile_fragment PUNCTUAL_SHADOW_LOW PUNCTUAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_HIGH
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//#pragma multi_compile_fragment DIRECTIONAL_SHADOW_LOW DIRECTIONAL_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH
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//#pragma multi_compile_fragment AREA_SHADOW_MEDIUM AREA_SHADOW_HIGH
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#pragma multi_compile PROBE_VOLUMES_OFF PROBE_VOLUMES_L1 PROBE_VOLUMES_L2
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#define SHADERPASS SHADERPASS_FORWARD
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