Misaki
068e501fad
Rename ShadingColorSettingsScope to ShadingColorScope
2025-01-31 17:27:44 +09:00
Misaki
e8d1d5923a
Optmize shader structure
2025-01-31 17:25:19 +09:00
f41c6c9b34
Optimize ShadingColorSettingsScope toggle style;
2025-01-31 16:17:29 +08:00
5d23bd906b
Added ShadingColorScope;
2025-01-30 22:36:37 +08:00
Misaki
181a53a3b2
Added UtsEvaluateAngelRing;
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Added UTSTonemapping;
2025-01-30 22:54:43 +09:00
Misaki
d8b12a0ca9
Added SurfaceFeatureFlags;
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Added OutlineScope;
Added AngelRingScope;
Change up Outline pass
2025-01-29 21:54:17 +09:00
Misaki
018300e046
Folder clean up;
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Added Emissive;
2025-01-29 12:27:09 +09:00
Misaki
1a82022a6f
Shader code cleanup;
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Added punctual light evaluation in light loop;
2025-01-27 17:54:19 +09:00
Misaki
fac66d8694
Added UtsEvaluateBSDF_MatCapDiffuse;
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Added UtsEvaluateBSDF_MatCapSpecular;
2025-01-24 17:59:40 +09:00
Misaki
6a8095d7e0
Code Cleanup;
2025-01-23 23:56:32 +09:00
Misaki
d47641e5e2
Added HairBlending shader pass;
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Added HairBlendingSetting in UTSRenderPassSetting;
Added MaterialType to UTS;
Added MaterialFeature scope to UTS material editor;
Merged HairBlendingPass and HairShadowPass into UTSPass;
Fixed the bug that character box light can not update rotation correctly according to bound light source;
2025-01-09 07:58:06 +09:00
Misaki
968b83870f
Removed the dependency of layer mask of hair shadow caster;
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Added HairShadowCaster pass;
2025-01-08 23:09:55 +09:00
Misaki
a7a9ad16b5
Updated namespace;
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Added UTSPass;
Chnaged the RTHanlde _HairShadowMap to not reallocate when screen resolution decreased;
2025-01-08 22:19:04 +09:00
Misaki
60631f558f
Removed the dependency of RenderingLayerMask in UTSOutlinePass;
2024-11-20 17:01:24 +09:00
Misaki
da32fd952d
Updated UTSRenderPass
2024-11-08 18:32:46 +09:00
Misaki
e441bb7911
Upload project file
2024-08-15 17:00:11 +09:00