Commit Graph

16 Commits

Author SHA1 Message Date
Misaki
068e501fad Rename ShadingColorSettingsScope to ShadingColorScope 2025-01-31 17:27:44 +09:00
Misaki
e8d1d5923a Optmize shader structure 2025-01-31 17:25:19 +09:00
f41c6c9b34 Optimize ShadingColorSettingsScope toggle style; 2025-01-31 16:17:29 +08:00
5d23bd906b Added ShadingColorScope; 2025-01-30 22:36:37 +08:00
Misaki
181a53a3b2 Added UtsEvaluateAngelRing;
Added UTSTonemapping;
2025-01-30 22:54:43 +09:00
Misaki
d8b12a0ca9 Added SurfaceFeatureFlags;
Added OutlineScope;
Added AngelRingScope;

Change up Outline pass
2025-01-29 21:54:17 +09:00
Misaki
018300e046 Folder clean up;
Added Emissive;
2025-01-29 12:27:09 +09:00
Misaki
1a82022a6f Shader code cleanup;
Added punctual light evaluation in light loop;
2025-01-27 17:54:19 +09:00
Misaki
fac66d8694 Added UtsEvaluateBSDF_MatCapDiffuse;
Added UtsEvaluateBSDF_MatCapSpecular;
2025-01-24 17:59:40 +09:00
Misaki
6a8095d7e0 Code Cleanup; 2025-01-23 23:56:32 +09:00
Misaki
d47641e5e2 Added HairBlending shader pass;
Added HairBlendingSetting in UTSRenderPassSetting;
Added MaterialType to UTS;
Added MaterialFeature scope to UTS material editor;

Merged HairBlendingPass and HairShadowPass into UTSPass;

Fixed the bug that character box light can not update rotation correctly according to bound light source;
2025-01-09 07:58:06 +09:00
Misaki
968b83870f Removed the dependency of layer mask of hair shadow caster;
Added HairShadowCaster pass;
2025-01-08 23:09:55 +09:00
Misaki
a7a9ad16b5 Updated namespace;
Added UTSPass;
Chnaged the RTHanlde _HairShadowMap to not reallocate when screen resolution decreased;
2025-01-08 22:19:04 +09:00
Misaki
60631f558f Removed the dependency of RenderingLayerMask in UTSOutlinePass; 2024-11-20 17:01:24 +09:00
Misaki
da32fd952d Updated UTSRenderPass 2024-11-08 18:32:46 +09:00
Misaki
e441bb7911 Upload project file 2024-08-15 17:00:11 +09:00