Commit Graph

31 Commits

Author SHA1 Message Date
1a93e81edd Added stencil setup in UTSAPI;
Changed hair shadow length from screen space to world space;
2025-05-24 00:05:50 +09:00
5b2eb17148 Added translaprent support 2025-05-22 22:28:48 +09:00
59b46bce44 Added UTSAPI 2025-05-21 17:02:07 +09:00
35dc7b15a6 Added new fabirc pbr mode;
Added new stocking surface feature;

Fixed the issue that diffuse bsdf is not energy conserving.
Fixed the bug that shader can not render alpha clip properly;
2025-05-15 16:07:54 +09:00
d19322b768 Fixed the engergy conservation problem when pbr mode is toon. 2025-05-13 21:35:52 +09:00
961db806e9 Added hair blending support. 2025-05-06 23:39:49 +09:00
10331b93ff Added new ramp diffuse ambient mode. 2025-05-06 00:01:08 +09:00
abdf6196ed Fixed the bug that alpha clip does not working properly; 2025-03-24 21:41:58 +09:00
5a282e0812 Shader properties clean up; 2025-03-24 14:58:28 +09:00
b205c1523d Added AdvanceScope;
Added energy conservation to diffuse lighting;
Clean up shader properties;
2025-03-23 21:30:34 +09:00
ea3e83157c Added UtsSingleLightLoop 2025-03-23 17:53:36 +09:00
ee0b720b6d Added new Shadow SSS Lut;
Fixed the issue that SSGI and SSAO weight not works properly;
2025-03-17 00:02:46 +09:00
b2136e1ff4 Organized folder structure;
Added new SSS Lut Baker;
Removed old SubsurfaceLookupTextureIntegrator;
2025-03-16 15:13:06 +09:00
4ce84572d0 Shader code cleanupand bug fix. 2025-02-17 22:15:27 +09:00
eacbbc9b8b Organize folder structure;
Update RimLighting;
2025-02-04 21:21:44 +09:00
d44ff7d58c Merge branch 'release/3.0.0' of https://git.personalnas.com/Misaki/com.misaki.hdrp-toon into release/3.0.0 2025-02-03 23:02:10 +09:00
de370f845e Changing UI style;
Updating RImeLight;
2025-02-03 23:01:57 +09:00
680ebb72e5 Remove BOM; 2025-02-03 19:35:38 +08:00
74263900ac Added UtsGetSurfaceAndBuiltinData to change metallic and smothness when PBR mode off; 2025-02-03 19:17:25 +08:00
886432db7b Updated OutlineScope;
Reorgnize shader code;
2025-02-03 13:46:31 +09:00
281dfbc4f0 Improve AmbientScope and OutlineScope 2025-02-02 17:04:05 +09:00
ecd0cfdb9f Added AmbientScope; 2025-02-01 23:34:34 +08:00
3273812902 Added ShadowScope;
Renamed PBRScope to SurfaceInputsScope;
2025-02-01 20:51:22 +09:00
Misaki
a9b989fb19 Update ShadingColorScope; 2025-02-01 14:44:23 +09:00
Misaki
27e743755d Finish the ShadingColorScope; 2025-02-01 00:32:02 +09:00
780b3f9f13 Added PBRScope; 2025-01-31 22:28:21 +08:00
d92a103be2 Added RimLightScope; 2025-01-31 19:15:11 +08:00
Misaki
e8d1d5923a Optmize shader structure 2025-01-31 17:25:19 +09:00
Misaki
181a53a3b2 Added UtsEvaluateAngelRing;
Added UTSTonemapping;
2025-01-30 22:54:43 +09:00
Misaki
d8b12a0ca9 Added SurfaceFeatureFlags;
Added OutlineScope;
Added AngelRingScope;

Change up Outline pass
2025-01-29 21:54:17 +09:00
Misaki
018300e046 Folder clean up;
Added Emissive;
2025-01-29 12:27:09 +09:00