1a93e81edd
Added stencil setup in UTSAPI;
...
Changed hair shadow length from screen space to world space;
2025-05-24 00:05:50 +09:00
5b2eb17148
Added translaprent support
2025-05-22 22:28:48 +09:00
59b46bce44
Added UTSAPI
2025-05-21 17:02:07 +09:00
35dc7b15a6
Added new fabirc pbr mode;
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Added new stocking surface feature;
Fixed the issue that diffuse bsdf is not energy conserving.
Fixed the bug that shader can not render alpha clip properly;
2025-05-15 16:07:54 +09:00
d19322b768
Fixed the engergy conservation problem when pbr mode is toon.
2025-05-13 21:35:52 +09:00
961db806e9
Added hair blending support.
2025-05-06 23:39:49 +09:00
10331b93ff
Added new ramp diffuse ambient mode.
2025-05-06 00:01:08 +09:00
abdf6196ed
Fixed the bug that alpha clip does not working properly;
2025-03-24 21:41:58 +09:00
5a282e0812
Shader properties clean up;
2025-03-24 14:58:28 +09:00
b205c1523d
Added AdvanceScope;
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Added energy conservation to diffuse lighting;
Clean up shader properties;
2025-03-23 21:30:34 +09:00
ea3e83157c
Added UtsSingleLightLoop
2025-03-23 17:53:36 +09:00
ee0b720b6d
Added new Shadow SSS Lut;
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Fixed the issue that SSGI and SSAO weight not works properly;
2025-03-17 00:02:46 +09:00
b2136e1ff4
Organized folder structure;
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Added new SSS Lut Baker;
Removed old SubsurfaceLookupTextureIntegrator;
2025-03-16 15:13:06 +09:00
4ce84572d0
Shader code cleanupand bug fix.
2025-02-17 22:15:27 +09:00
eacbbc9b8b
Organize folder structure;
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Update RimLighting;
2025-02-04 21:21:44 +09:00
d44ff7d58c
Merge branch 'release/3.0.0' of https://git.personalnas.com/Misaki/com.misaki.hdrp-toon into release/3.0.0
2025-02-03 23:02:10 +09:00
de370f845e
Changing UI style;
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Updating RImeLight;
2025-02-03 23:01:57 +09:00
680ebb72e5
Remove BOM;
2025-02-03 19:35:38 +08:00
74263900ac
Added UtsGetSurfaceAndBuiltinData to change metallic and smothness when PBR mode off;
2025-02-03 19:17:25 +08:00
886432db7b
Updated OutlineScope;
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Reorgnize shader code;
2025-02-03 13:46:31 +09:00
281dfbc4f0
Improve AmbientScope and OutlineScope
2025-02-02 17:04:05 +09:00
ecd0cfdb9f
Added AmbientScope;
2025-02-01 23:34:34 +08:00
3273812902
Added ShadowScope;
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Renamed PBRScope to SurfaceInputsScope;
2025-02-01 20:51:22 +09:00
Misaki
a9b989fb19
Update ShadingColorScope;
2025-02-01 14:44:23 +09:00
Misaki
27e743755d
Finish the ShadingColorScope;
2025-02-01 00:32:02 +09:00
780b3f9f13
Added PBRScope;
2025-01-31 22:28:21 +08:00
d92a103be2
Added RimLightScope;
2025-01-31 19:15:11 +08:00
Misaki
e8d1d5923a
Optmize shader structure
2025-01-31 17:25:19 +09:00
Misaki
181a53a3b2
Added UtsEvaluateAngelRing;
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Added UTSTonemapping;
2025-01-30 22:54:43 +09:00
Misaki
d8b12a0ca9
Added SurfaceFeatureFlags;
...
Added OutlineScope;
Added AngelRingScope;
Change up Outline pass
2025-01-29 21:54:17 +09:00
Misaki
018300e046
Folder clean up;
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Added Emissive;
2025-01-29 12:27:09 +09:00