Commit Graph

14 Commits

Author SHA1 Message Date
680ebb72e5 Remove BOM; 2025-02-03 19:35:38 +08:00
74263900ac Added UtsGetSurfaceAndBuiltinData to change metallic and smothness when PBR mode off; 2025-02-03 19:17:25 +08:00
886432db7b Updated OutlineScope;
Reorgnize shader code;
2025-02-03 13:46:31 +09:00
281dfbc4f0 Improve AmbientScope and OutlineScope 2025-02-02 17:04:05 +09:00
ecd0cfdb9f Added AmbientScope; 2025-02-01 23:34:34 +08:00
3273812902 Added ShadowScope;
Renamed PBRScope to SurfaceInputsScope;
2025-02-01 20:51:22 +09:00
Misaki
a9b989fb19 Update ShadingColorScope; 2025-02-01 14:44:23 +09:00
Misaki
27e743755d Finish the ShadingColorScope; 2025-02-01 00:32:02 +09:00
780b3f9f13 Added PBRScope; 2025-01-31 22:28:21 +08:00
d92a103be2 Added RimLightScope; 2025-01-31 19:15:11 +08:00
Misaki
e8d1d5923a Optmize shader structure 2025-01-31 17:25:19 +09:00
Misaki
181a53a3b2 Added UtsEvaluateAngelRing;
Added UTSTonemapping;
2025-01-30 22:54:43 +09:00
Misaki
d8b12a0ca9 Added SurfaceFeatureFlags;
Added OutlineScope;
Added AngelRingScope;

Change up Outline pass
2025-01-29 21:54:17 +09:00
Misaki
018300e046 Folder clean up;
Added Emissive;
2025-01-29 12:27:09 +09:00