Commit Graph

63 Commits

Author SHA1 Message Date
Misaki
48bbf1fa20 Update README and CHANGELOG; 2.0.2 2024-12-26 16:10:14 +09:00
Misaki
140734dc06 Update README; 2024-12-16 19:28:18 +09:00
Misaki
60631f558f Removed the dependency of RenderingLayerMask in UTSOutlinePass; 2024-11-20 17:01:24 +09:00
Misaki
52469649de Fixed the bug from shader gui drawer : [Worker0] Failed to create MaterialEnum, enum UnityEditor.Rendering.HighDefinition.TransparentCullMode not found;
Fixed the bug that outline does not rendering when material type is set to transparent;
Fixed the bug that hair shadow buffer does not rendering the object that material type is set to transparent;
2024-11-19 00:26:28 +09:00
Misaki
1b47306585 Changed the defualt UTS rendering settings location; 2024-11-18 23:53:13 +09:00
Misaki
bd7804395d Updated changed log 2024-11-18 23:16:18 +09:00
Misaki
ae9b32162d Changed the outline layer and hair shadow caster layer from LayerMask to RenderingLayerMask; 2024-11-18 01:06:42 +09:00
Misaki
1f63c6f4cb Update dependency; 2024-11-17 20:25:19 +09:00
Misaki
a3c299d7f5 Clean up custom pass drawer; 2024-11-08 18:41:55 +09:00
Misaki
da32fd952d Updated UTSRenderPass 2024-11-08 18:32:46 +09:00
Misaki
d0554a73bb Update custom pass to global custom pass 2024-10-23 20:15:07 +09:00
Misaki
e441bb7911 Upload project file 2024-08-15 17:00:11 +09:00
Misaki
684c51a8c0 Initial commit 2024-08-15 07:49:27 +00:00