Commit Graph

81 Commits

Author SHA1 Message Date
4507ebdccf Fixed npm dependency issue
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v3.0.4
2025-11-07 18:32:47 +09:00
448c295cfc Update gitea workflow
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v3.0.3
2025-11-07 18:29:33 +09:00
7f807661d4 Merge branch 'release/3.0.0'
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# Conflicts:
#	package.json
v.3.0.2
2025-11-07 18:24:02 +09:00
49ad3bf7ca Add gitea workflow 2025-11-07 18:21:48 +09:00
600c8f65ac Updated the shadow visual. 2025-11-06 18:13:19 +09:00
bcba75a7d6 Added dots instancing support;
Fixed the problem that shader can compile when using emission color map;
2025-09-01 01:15:57 +09:00
e35650f052 Added GT Toon map;
Changed shadow bias from fixed to slope based;
2025-08-25 10:47:26 +09:00
973f617590 Added new stocking scope to shader gui;
Added new stocking surface feature;
Added unity 6.3 support;

Fixed the issue that ssr weight does not blend ibl and ssr properly;
Fixed the issue that material recive ssr regardless of specular ambient mode;
2025-08-17 13:10:38 +09:00
aeb4da48eb Added transparent depth pre pass;
Added transparent depth post pass;
Added transparent depth write;
Added transparent back then front render;
Added transparent motion vector write;
2025-05-25 00:03:26 +09:00
1a93e81edd Added stencil setup in UTSAPI;
Changed hair shadow length from screen space to world space;
2025-05-24 00:05:50 +09:00
5b2eb17148 Added translaprent support 2025-05-22 22:28:48 +09:00
84ad8ef993 Fixed the bug that UTSRenderPassSettings using editor only api during runtime. 2025-05-21 17:08:03 +09:00
59b46bce44 Added UTSAPI 2025-05-21 17:02:07 +09:00
35dc7b15a6 Added new fabirc pbr mode;
Added new stocking surface feature;

Fixed the issue that diffuse bsdf is not energy conserving.
Fixed the bug that shader can not render alpha clip properly;
3.0.1-pre
2025-05-15 16:07:54 +09:00
d19322b768 Fixed the engergy conservation problem when pbr mode is toon. 3.0.0-pre 3.0.0 2025-05-13 21:35:52 +09:00
961db806e9 Added hair blending support. 2025-05-06 23:39:49 +09:00
10331b93ff Added new ramp diffuse ambient mode. 2025-05-06 00:01:08 +09:00
abdf6196ed Fixed the bug that alpha clip does not working properly; 2025-03-24 21:41:58 +09:00
410af63578 Merge pull request 'feature/properties-clean-up' (#3) from feature/properties-clean-up into release/3.0.0
Reviewed-on: #3
2025-03-24 12:36:54 +00:00
5a282e0812 Shader properties clean up; 2025-03-24 14:58:28 +09:00
b205c1523d Added AdvanceScope;
Added energy conservation to diffuse lighting;
Clean up shader properties;
2025-03-23 21:30:34 +09:00
ea3e83157c Added UtsSingleLightLoop 2025-03-23 17:53:36 +09:00
ee0b720b6d Added new Shadow SSS Lut;
Fixed the issue that SSGI and SSAO weight not works properly;
2025-03-17 00:02:46 +09:00
b2136e1ff4 Organized folder structure;
Added new SSS Lut Baker;
Removed old SubsurfaceLookupTextureIntegrator;
2025-03-16 15:13:06 +09:00
4ce84572d0 Shader code cleanupand bug fix. 2025-02-17 22:15:27 +09:00
eacbbc9b8b Organize folder structure;
Update RimLighting;
2025-02-04 21:21:44 +09:00
d44ff7d58c Merge branch 'release/3.0.0' of https://git.personalnas.com/Misaki/com.misaki.hdrp-toon into release/3.0.0 2025-02-03 23:02:10 +09:00
de370f845e Changing UI style;
Updating RImeLight;
2025-02-03 23:01:57 +09:00
3d06bb8129 Merge pull request 'Added UtsGetSurfaceAndBuiltinData to change metallic and smothness when PBR mode off;' (#2) from feature/custom-gbuffer into release/3.0.0
Reviewed-on: #2
Reviewed-by: Misaki <misaki_39@outlook.com>
2025-02-03 11:38:17 +00:00
680ebb72e5 Remove BOM; 2025-02-03 19:35:38 +08:00
74263900ac Added UtsGetSurfaceAndBuiltinData to change metallic and smothness when PBR mode off; 2025-02-03 19:17:25 +08:00
886432db7b Updated OutlineScope;
Reorgnize shader code;
2025-02-03 13:46:31 +09:00
281dfbc4f0 Improve AmbientScope and OutlineScope 2025-02-02 17:04:05 +09:00
ecd0cfdb9f Added AmbientScope; 2025-02-01 23:34:34 +08:00
3273812902 Added ShadowScope;
Renamed PBRScope to SurfaceInputsScope;
2025-02-01 20:51:22 +09:00
Misaki
458afd880f Update dependency 2025-02-01 14:45:04 +09:00
Misaki
a9b989fb19 Update ShadingColorScope; 2025-02-01 14:44:23 +09:00
Misaki
27e743755d Finish the ShadingColorScope; 2025-02-01 00:32:02 +09:00
780b3f9f13 Added PBRScope; 2025-01-31 22:28:21 +08:00
68870fe818 Update ShadingColorScope tooltips; 2025-01-31 20:01:49 +08:00
9822fa61ca Implement ShowSection for RimLightScope; 2025-01-31 19:19:46 +08:00
d92a103be2 Added RimLightScope; 2025-01-31 19:15:11 +08:00
Misaki
068e501fad Rename ShadingColorSettingsScope to ShadingColorScope 2025-01-31 17:27:44 +09:00
Misaki
e8d1d5923a Optmize shader structure 2025-01-31 17:25:19 +09:00
f41c6c9b34 Optimize ShadingColorSettingsScope toggle style; 2025-01-31 16:17:29 +08:00
5d23bd906b Added ShadingColorScope; 2025-01-30 22:36:37 +08:00
Misaki
181a53a3b2 Added UtsEvaluateAngelRing;
Added UTSTonemapping;
2025-01-30 22:54:43 +09:00
Misaki
d8b12a0ca9 Added SurfaceFeatureFlags;
Added OutlineScope;
Added AngelRingScope;

Change up Outline pass
2025-01-29 21:54:17 +09:00
Misaki
018300e046 Folder clean up;
Added Emissive;
2025-01-29 12:27:09 +09:00
Misaki
1a82022a6f Shader code cleanup;
Added punctual light evaluation in light loop;
2025-01-27 17:54:19 +09:00