600c8f65ac
Updated the shadow visual.
2025-11-06 18:13:19 +09:00
bcba75a7d6
Added dots instancing support;
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Fixed the problem that shader can compile when using emission color map;
2025-09-01 01:15:57 +09:00
e35650f052
Added GT Toon map;
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Changed shadow bias from fixed to slope based;
2025-08-25 10:47:26 +09:00
973f617590
Added new stocking scope to shader gui;
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Added new stocking surface feature;
Added unity 6.3 support;
Fixed the issue that ssr weight does not blend ibl and ssr properly;
Fixed the issue that material recive ssr regardless of specular ambient mode;
2025-08-17 13:10:38 +09:00
aeb4da48eb
Added transparent depth pre pass;
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Added transparent depth post pass;
Added transparent depth write;
Added transparent back then front render;
Added transparent motion vector write;
2025-05-25 00:03:26 +09:00
1a93e81edd
Added stencil setup in UTSAPI;
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Changed hair shadow length from screen space to world space;
2025-05-24 00:05:50 +09:00
5b2eb17148
Added translaprent support
2025-05-22 22:28:48 +09:00
59b46bce44
Added UTSAPI
2025-05-21 17:02:07 +09:00
35dc7b15a6
Added new fabirc pbr mode;
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Added new stocking surface feature;
Fixed the issue that diffuse bsdf is not energy conserving.
Fixed the bug that shader can not render alpha clip properly;
2025-05-15 16:07:54 +09:00
d19322b768
Fixed the engergy conservation problem when pbr mode is toon.
2025-05-13 21:35:52 +09:00
961db806e9
Added hair blending support.
2025-05-06 23:39:49 +09:00
10331b93ff
Added new ramp diffuse ambient mode.
2025-05-06 00:01:08 +09:00
abdf6196ed
Fixed the bug that alpha clip does not working properly;
2025-03-24 21:41:58 +09:00
5a282e0812
Shader properties clean up;
2025-03-24 14:58:28 +09:00
b205c1523d
Added AdvanceScope;
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Added energy conservation to diffuse lighting;
Clean up shader properties;
2025-03-23 21:30:34 +09:00
ea3e83157c
Added UtsSingleLightLoop
2025-03-23 17:53:36 +09:00
ee0b720b6d
Added new Shadow SSS Lut;
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Fixed the issue that SSGI and SSAO weight not works properly;
2025-03-17 00:02:46 +09:00
b2136e1ff4
Organized folder structure;
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Added new SSS Lut Baker;
Removed old SubsurfaceLookupTextureIntegrator;
2025-03-16 15:13:06 +09:00
4ce84572d0
Shader code cleanupand bug fix.
2025-02-17 22:15:27 +09:00
eacbbc9b8b
Organize folder structure;
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Update RimLighting;
2025-02-04 21:21:44 +09:00
d44ff7d58c
Merge branch 'release/3.0.0' of https://git.personalnas.com/Misaki/com.misaki.hdrp-toon into release/3.0.0
2025-02-03 23:02:10 +09:00
de370f845e
Changing UI style;
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Updating RImeLight;
2025-02-03 23:01:57 +09:00
680ebb72e5
Remove BOM;
2025-02-03 19:35:38 +08:00
74263900ac
Added UtsGetSurfaceAndBuiltinData to change metallic and smothness when PBR mode off;
2025-02-03 19:17:25 +08:00
886432db7b
Updated OutlineScope;
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Reorgnize shader code;
2025-02-03 13:46:31 +09:00
281dfbc4f0
Improve AmbientScope and OutlineScope
2025-02-02 17:04:05 +09:00
ecd0cfdb9f
Added AmbientScope;
2025-02-01 23:34:34 +08:00
3273812902
Added ShadowScope;
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Renamed PBRScope to SurfaceInputsScope;
2025-02-01 20:51:22 +09:00
Misaki
a9b989fb19
Update ShadingColorScope;
2025-02-01 14:44:23 +09:00
Misaki
27e743755d
Finish the ShadingColorScope;
2025-02-01 00:32:02 +09:00
780b3f9f13
Added PBRScope;
2025-01-31 22:28:21 +08:00
d92a103be2
Added RimLightScope;
2025-01-31 19:15:11 +08:00
Misaki
e8d1d5923a
Optmize shader structure
2025-01-31 17:25:19 +09:00
Misaki
181a53a3b2
Added UtsEvaluateAngelRing;
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Added UTSTonemapping;
2025-01-30 22:54:43 +09:00
Misaki
d8b12a0ca9
Added SurfaceFeatureFlags;
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Added OutlineScope;
Added AngelRingScope;
Change up Outline pass
2025-01-29 21:54:17 +09:00
Misaki
018300e046
Folder clean up;
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Added Emissive;
2025-01-29 12:27:09 +09:00
Misaki
1a82022a6f
Shader code cleanup;
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Added punctual light evaluation in light loop;
2025-01-27 17:54:19 +09:00
Misaki
fac66d8694
Added UtsEvaluateBSDF_MatCapDiffuse;
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Added UtsEvaluateBSDF_MatCapSpecular;
2025-01-24 17:59:40 +09:00
Misaki
476fdc3774
Updated dependency
2025-01-24 11:55:44 +09:00
Misaki
6a8095d7e0
Code Cleanup;
2025-01-23 23:56:32 +09:00
Misaki
e6b58cb321
Added UtsAreaLight.hlsl;
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Fixed the problem that the appearence of direct diffuse is incorrect when area light intensity is low.
Changed the file name of PBR.hlsl to UtsPBR.hlsl
Changed the file name of EnvLighting.hlsl to UtsEnvLighting.hlsl
2025-01-18 14:14:00 +09:00
Misaki
12a03e9c3c
Added UTSPolygonFormFactor and UTSComputeEdgeFactor
2025-01-17 18:47:37 +09:00
Misaki
b838223551
Changed area light calculation, need feature clean up
2025-01-17 18:45:41 +09:00
Misaki
d47641e5e2
Added HairBlending shader pass;
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Added HairBlendingSetting in UTSRenderPassSetting;
Added MaterialType to UTS;
Added MaterialFeature scope to UTS material editor;
Merged HairBlendingPass and HairShadowPass into UTSPass;
Fixed the bug that character box light can not update rotation correctly according to bound light source;
2025-01-09 07:58:06 +09:00
Misaki
9290223624
Merge branch 'main' of https://git.personalnas.com/Misaki/com.misaki.hdrp-toon into feature/hair-eye-blending
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# Conflicts:
# README.md
2025-01-08 23:20:17 +09:00
Misaki
968b83870f
Removed the dependency of layer mask of hair shadow caster;
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Added HairShadowCaster pass;
2025-01-08 23:09:55 +09:00
Misaki
a7a9ad16b5
Updated namespace;
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Added UTSPass;
Chnaged the RTHanlde _HairShadowMap to not reallocate when screen resolution decreased;
2025-01-08 22:19:04 +09:00
Misaki
140734dc06
Update README;
2024-12-16 19:28:18 +09:00
Misaki
60631f558f
Removed the dependency of RenderingLayerMask in UTSOutlinePass;
2024-11-20 17:01:24 +09:00
Misaki
52469649de
Fixed the bug from shader gui drawer : [Worker0] Failed to create MaterialEnum, enum UnityEditor.Rendering.HighDefinition.TransparentCullMode not found;
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Fixed the bug that outline does not rendering when material type is set to transparent;
Fixed the bug that hair shadow buffer does not rendering the object that material type is set to transparent;
2024-11-19 00:26:28 +09:00