5b2eb17148
Added translaprent support
2025-05-22 22:28:48 +09:00
35dc7b15a6
Added new fabirc pbr mode;
...
Added new stocking surface feature;
Fixed the issue that diffuse bsdf is not energy conserving.
Fixed the bug that shader can not render alpha clip properly;
2025-05-15 16:07:54 +09:00
d19322b768
Fixed the engergy conservation problem when pbr mode is toon.
2025-05-13 21:35:52 +09:00
961db806e9
Added hair blending support.
2025-05-06 23:39:49 +09:00
10331b93ff
Added new ramp diffuse ambient mode.
2025-05-06 00:01:08 +09:00
abdf6196ed
Fixed the bug that alpha clip does not working properly;
2025-03-24 21:41:58 +09:00
b205c1523d
Added AdvanceScope;
...
Added energy conservation to diffuse lighting;
Clean up shader properties;
2025-03-23 21:30:34 +09:00
ea3e83157c
Added UtsSingleLightLoop
2025-03-23 17:53:36 +09:00
4ce84572d0
Shader code cleanupand bug fix.
2025-02-17 22:15:27 +09:00
de370f845e
Changing UI style;
...
Updating RImeLight;
2025-02-03 23:01:57 +09:00
886432db7b
Updated OutlineScope;
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Reorgnize shader code;
2025-02-03 13:46:31 +09:00
281dfbc4f0
Improve AmbientScope and OutlineScope
2025-02-02 17:04:05 +09:00
ecd0cfdb9f
Added AmbientScope;
2025-02-01 23:34:34 +08:00
3273812902
Added ShadowScope;
...
Renamed PBRScope to SurfaceInputsScope;
2025-02-01 20:51:22 +09:00
Misaki
a9b989fb19
Update ShadingColorScope;
2025-02-01 14:44:23 +09:00
Misaki
27e743755d
Finish the ShadingColorScope;
2025-02-01 00:32:02 +09:00
780b3f9f13
Added PBRScope;
2025-01-31 22:28:21 +08:00
68870fe818
Update ShadingColorScope tooltips;
2025-01-31 20:01:49 +08:00
9822fa61ca
Implement ShowSection for RimLightScope;
2025-01-31 19:19:46 +08:00
d92a103be2
Added RimLightScope;
2025-01-31 19:15:11 +08:00
Misaki
068e501fad
Rename ShadingColorSettingsScope to ShadingColorScope
2025-01-31 17:27:44 +09:00
Misaki
e8d1d5923a
Optmize shader structure
2025-01-31 17:25:19 +09:00
f41c6c9b34
Optimize ShadingColorSettingsScope toggle style;
2025-01-31 16:17:29 +08:00
5d23bd906b
Added ShadingColorScope;
2025-01-30 22:36:37 +08:00
Misaki
181a53a3b2
Added UtsEvaluateAngelRing;
...
Added UTSTonemapping;
2025-01-30 22:54:43 +09:00
Misaki
d8b12a0ca9
Added SurfaceFeatureFlags;
...
Added OutlineScope;
Added AngelRingScope;
Change up Outline pass
2025-01-29 21:54:17 +09:00
Misaki
1a82022a6f
Shader code cleanup;
...
Added punctual light evaluation in light loop;
2025-01-27 17:54:19 +09:00
Misaki
6a8095d7e0
Code Cleanup;
2025-01-23 23:56:32 +09:00