5b2eb17148
Added translaprent support
2025-05-22 22:28:48 +09:00
59b46bce44
Added UTSAPI
2025-05-21 17:02:07 +09:00
35dc7b15a6
Added new fabirc pbr mode;
...
Added new stocking surface feature;
Fixed the issue that diffuse bsdf is not energy conserving.
Fixed the bug that shader can not render alpha clip properly;
2025-05-15 16:07:54 +09:00
d19322b768
Fixed the engergy conservation problem when pbr mode is toon.
2025-05-13 21:35:52 +09:00
b205c1523d
Added AdvanceScope;
...
Added energy conservation to diffuse lighting;
Clean up shader properties;
2025-03-23 21:30:34 +09:00
ea3e83157c
Added UtsSingleLightLoop
2025-03-23 17:53:36 +09:00
ecd0cfdb9f
Added AmbientScope;
2025-02-01 23:34:34 +08:00
3273812902
Added ShadowScope;
...
Renamed PBRScope to SurfaceInputsScope;
2025-02-01 20:51:22 +09:00
780b3f9f13
Added PBRScope;
2025-01-31 22:28:21 +08:00
d92a103be2
Added RimLightScope;
2025-01-31 19:15:11 +08:00
Misaki
e8d1d5923a
Optmize shader structure
2025-01-31 17:25:19 +09:00
5d23bd906b
Added ShadingColorScope;
2025-01-30 22:36:37 +08:00
Misaki
d8b12a0ca9
Added SurfaceFeatureFlags;
...
Added OutlineScope;
Added AngelRingScope;
Change up Outline pass
2025-01-29 21:54:17 +09:00
Misaki
6a8095d7e0
Code Cleanup;
2025-01-23 23:56:32 +09:00