600c8f65ac
Updated the shadow visual.
2025-11-06 18:13:19 +09:00
bcba75a7d6
Added dots instancing support;
...
Fixed the problem that shader can compile when using emission color map;
2025-09-01 01:15:57 +09:00
e35650f052
Added GT Toon map;
...
Changed shadow bias from fixed to slope based;
2025-08-25 10:47:26 +09:00
973f617590
Added new stocking scope to shader gui;
...
Added new stocking surface feature;
Added unity 6.3 support;
Fixed the issue that ssr weight does not blend ibl and ssr properly;
Fixed the issue that material recive ssr regardless of specular ambient mode;
2025-08-17 13:10:38 +09:00
1a93e81edd
Added stencil setup in UTSAPI;
...
Changed hair shadow length from screen space to world space;
2025-05-24 00:05:50 +09:00
5b2eb17148
Added translaprent support
2025-05-22 22:28:48 +09:00
59b46bce44
Added UTSAPI
2025-05-21 17:02:07 +09:00
35dc7b15a6
Added new fabirc pbr mode;
...
Added new stocking surface feature;
Fixed the issue that diffuse bsdf is not energy conserving.
Fixed the bug that shader can not render alpha clip properly;
2025-05-15 16:07:54 +09:00
d19322b768
Fixed the engergy conservation problem when pbr mode is toon.
2025-05-13 21:35:52 +09:00
10331b93ff
Added new ramp diffuse ambient mode.
2025-05-06 00:01:08 +09:00
5a282e0812
Shader properties clean up;
2025-03-24 14:58:28 +09:00
b205c1523d
Added AdvanceScope;
...
Added energy conservation to diffuse lighting;
Clean up shader properties;
2025-03-23 21:30:34 +09:00
ea3e83157c
Added UtsSingleLightLoop
2025-03-23 17:53:36 +09:00
ee0b720b6d
Added new Shadow SSS Lut;
...
Fixed the issue that SSGI and SSAO weight not works properly;
2025-03-17 00:02:46 +09:00
4ce84572d0
Shader code cleanupand bug fix.
2025-02-17 22:15:27 +09:00
eacbbc9b8b
Organize folder structure;
...
Update RimLighting;
2025-02-04 21:21:44 +09:00