Misaki
a7a9ad16b5
Updated namespace;
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Added UTSPass;
Chnaged the RTHanlde _HairShadowMap to not reallocate when screen resolution decreased;
2025-01-08 22:19:04 +09:00
Misaki
60631f558f
Removed the dependency of RenderingLayerMask in UTSOutlinePass;
2024-11-20 17:01:24 +09:00
Misaki
52469649de
Fixed the bug from shader gui drawer : [Worker0] Failed to create MaterialEnum, enum UnityEditor.Rendering.HighDefinition.TransparentCullMode not found;
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Fixed the bug that outline does not rendering when material type is set to transparent;
Fixed the bug that hair shadow buffer does not rendering the object that material type is set to transparent;
2024-11-19 00:26:28 +09:00
Misaki
da32fd952d
Updated UTSRenderPass
2024-11-08 18:32:46 +09:00
Misaki
d0554a73bb
Update custom pass to global custom pass
2024-10-23 20:15:07 +09:00
Misaki
e441bb7911
Upload project file
2024-08-15 17:00:11 +09:00