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b205c1523d
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Added AdvanceScope;
Added energy conservation to diffuse lighting;
Clean up shader properties;
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2025-03-23 21:30:34 +09:00 |
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ea3e83157c
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Added UtsSingleLightLoop
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2025-03-23 17:53:36 +09:00 |
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ee0b720b6d
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Added new Shadow SSS Lut;
Fixed the issue that SSGI and SSAO weight not works properly;
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2025-03-17 00:02:46 +09:00 |
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b2136e1ff4
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Organized folder structure;
Added new SSS Lut Baker;
Removed old SubsurfaceLookupTextureIntegrator;
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2025-03-16 15:13:06 +09:00 |
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4ce84572d0
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Shader code cleanupand bug fix.
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2025-02-17 22:15:27 +09:00 |
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eacbbc9b8b
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Organize folder structure;
Update RimLighting;
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2025-02-04 21:21:44 +09:00 |
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d44ff7d58c
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Merge branch 'release/3.0.0' of https://git.personalnas.com/Misaki/com.misaki.hdrp-toon into release/3.0.0
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2025-02-03 23:02:10 +09:00 |
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de370f845e
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Changing UI style;
Updating RImeLight;
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2025-02-03 23:01:57 +09:00 |
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680ebb72e5
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Remove BOM;
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2025-02-03 19:35:38 +08:00 |
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74263900ac
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Added UtsGetSurfaceAndBuiltinData to change metallic and smothness when PBR mode off;
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2025-02-03 19:17:25 +08:00 |
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886432db7b
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Updated OutlineScope;
Reorgnize shader code;
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2025-02-03 13:46:31 +09:00 |
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281dfbc4f0
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Improve AmbientScope and OutlineScope
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2025-02-02 17:04:05 +09:00 |
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ecd0cfdb9f
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Added AmbientScope;
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2025-02-01 23:34:34 +08:00 |
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3273812902
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Added ShadowScope;
Renamed PBRScope to SurfaceInputsScope;
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2025-02-01 20:51:22 +09:00 |
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Misaki
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a9b989fb19
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Update ShadingColorScope;
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2025-02-01 14:44:23 +09:00 |
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Misaki
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27e743755d
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Finish the ShadingColorScope;
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2025-02-01 00:32:02 +09:00 |
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780b3f9f13
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Added PBRScope;
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2025-01-31 22:28:21 +08:00 |
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d92a103be2
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Added RimLightScope;
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2025-01-31 19:15:11 +08:00 |
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Misaki
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e8d1d5923a
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Optmize shader structure
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2025-01-31 17:25:19 +09:00 |
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Misaki
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181a53a3b2
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Added UtsEvaluateAngelRing;
Added UTSTonemapping;
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2025-01-30 22:54:43 +09:00 |
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Misaki
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d8b12a0ca9
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Added SurfaceFeatureFlags;
Added OutlineScope;
Added AngelRingScope;
Change up Outline pass
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2025-01-29 21:54:17 +09:00 |
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Misaki
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018300e046
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Folder clean up;
Added Emissive;
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2025-01-29 12:27:09 +09:00 |
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