Misaki
b838223551
Changed area light calculation, need feature clean up
2025-01-17 18:45:41 +09:00
Misaki
d47641e5e2
Added HairBlending shader pass;
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Added HairBlendingSetting in UTSRenderPassSetting;
Added MaterialType to UTS;
Added MaterialFeature scope to UTS material editor;
Merged HairBlendingPass and HairShadowPass into UTSPass;
Fixed the bug that character box light can not update rotation correctly according to bound light source;
2025-01-09 07:58:06 +09:00
Misaki
9290223624
Merge branch 'main' of https://git.personalnas.com/Misaki/com.misaki.hdrp-toon into feature/hair-eye-blending
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# Conflicts:
# README.md
2025-01-08 23:20:17 +09:00
Misaki
968b83870f
Removed the dependency of layer mask of hair shadow caster;
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Added HairShadowCaster pass;
2025-01-08 23:09:55 +09:00
Misaki
a7a9ad16b5
Updated namespace;
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Added UTSPass;
Chnaged the RTHanlde _HairShadowMap to not reallocate when screen resolution decreased;
2025-01-08 22:19:04 +09:00
Misaki
140734dc06
Update README;
2024-12-16 19:28:18 +09:00
Misaki
60631f558f
Removed the dependency of RenderingLayerMask in UTSOutlinePass;
2024-11-20 17:01:24 +09:00
Misaki
52469649de
Fixed the bug from shader gui drawer : [Worker0] Failed to create MaterialEnum, enum UnityEditor.Rendering.HighDefinition.TransparentCullMode not found;
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Fixed the bug that outline does not rendering when material type is set to transparent;
Fixed the bug that hair shadow buffer does not rendering the object that material type is set to transparent;
2024-11-19 00:26:28 +09:00
Misaki
1b47306585
Changed the defualt UTS rendering settings location;
2024-11-18 23:53:13 +09:00
Misaki
ae9b32162d
Changed the outline layer and hair shadow caster layer from LayerMask to RenderingLayerMask;
2024-11-18 01:06:42 +09:00
Misaki
da32fd952d
Updated UTSRenderPass
2024-11-08 18:32:46 +09:00
Misaki
d0554a73bb
Update custom pass to global custom pass
2024-10-23 20:15:07 +09:00
Misaki
e441bb7911
Upload project file
2024-08-15 17:00:11 +09:00