973f617590
Added new stocking scope to shader gui;
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Added new stocking surface feature;
Added unity 6.3 support;
Fixed the issue that ssr weight does not blend ibl and ssr properly;
Fixed the issue that material recive ssr regardless of specular ambient mode;
2025-08-17 13:10:38 +09:00
aeb4da48eb
Added transparent depth pre pass;
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Added transparent depth post pass;
Added transparent depth write;
Added transparent back then front render;
Added transparent motion vector write;
2025-05-25 00:03:26 +09:00
5b2eb17148
Added translaprent support
2025-05-22 22:28:48 +09:00
961db806e9
Added hair blending support.
2025-05-06 23:39:49 +09:00
abdf6196ed
Fixed the bug that alpha clip does not working properly;
2025-03-24 21:41:58 +09:00
ea3e83157c
Added UtsSingleLightLoop
2025-03-23 17:53:36 +09:00
4ce84572d0
Shader code cleanupand bug fix.
2025-02-17 22:15:27 +09:00
886432db7b
Updated OutlineScope;
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Reorgnize shader code;
2025-02-03 13:46:31 +09:00
3273812902
Added ShadowScope;
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Renamed PBRScope to SurfaceInputsScope;
2025-02-01 20:51:22 +09:00
Misaki
27e743755d
Finish the ShadingColorScope;
2025-02-01 00:32:02 +09:00
Misaki
e8d1d5923a
Optmize shader structure
2025-01-31 17:25:19 +09:00
Misaki
181a53a3b2
Added UtsEvaluateAngelRing;
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Added UTSTonemapping;
2025-01-30 22:54:43 +09:00
Misaki
d8b12a0ca9
Added SurfaceFeatureFlags;
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Added OutlineScope;
Added AngelRingScope;
Change up Outline pass
2025-01-29 21:54:17 +09:00
Misaki
1a82022a6f
Shader code cleanup;
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Added punctual light evaluation in light loop;
2025-01-27 17:54:19 +09:00
Misaki
6a8095d7e0
Code Cleanup;
2025-01-23 23:56:32 +09:00