Commit Graph

15 Commits

Author SHA1 Message Date
973f617590 Added new stocking scope to shader gui;
Added new stocking surface feature;
Added unity 6.3 support;

Fixed the issue that ssr weight does not blend ibl and ssr properly;
Fixed the issue that material recive ssr regardless of specular ambient mode;
2025-08-17 13:10:38 +09:00
5b2eb17148 Added translaprent support 2025-05-22 22:28:48 +09:00
59b46bce44 Added UTSAPI 2025-05-21 17:02:07 +09:00
35dc7b15a6 Added new fabirc pbr mode;
Added new stocking surface feature;

Fixed the issue that diffuse bsdf is not energy conserving.
Fixed the bug that shader can not render alpha clip properly;
2025-05-15 16:07:54 +09:00
d19322b768 Fixed the engergy conservation problem when pbr mode is toon. 2025-05-13 21:35:52 +09:00
b205c1523d Added AdvanceScope;
Added energy conservation to diffuse lighting;
Clean up shader properties;
2025-03-23 21:30:34 +09:00
ea3e83157c Added UtsSingleLightLoop 2025-03-23 17:53:36 +09:00
ecd0cfdb9f Added AmbientScope; 2025-02-01 23:34:34 +08:00
3273812902 Added ShadowScope;
Renamed PBRScope to SurfaceInputsScope;
2025-02-01 20:51:22 +09:00
780b3f9f13 Added PBRScope; 2025-01-31 22:28:21 +08:00
d92a103be2 Added RimLightScope; 2025-01-31 19:15:11 +08:00
Misaki
e8d1d5923a Optmize shader structure 2025-01-31 17:25:19 +09:00
5d23bd906b Added ShadingColorScope; 2025-01-30 22:36:37 +08:00
Misaki
d8b12a0ca9 Added SurfaceFeatureFlags;
Added OutlineScope;
Added AngelRingScope;

Change up Outline pass
2025-01-29 21:54:17 +09:00
Misaki
6a8095d7e0 Code Cleanup; 2025-01-23 23:56:32 +09:00