e35650f052
Added GT Toon map;
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Changed shadow bias from fixed to slope based;
2025-08-25 10:47:26 +09:00
973f617590
Added new stocking scope to shader gui;
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Added new stocking surface feature;
Added unity 6.3 support;
Fixed the issue that ssr weight does not blend ibl and ssr properly;
Fixed the issue that material recive ssr regardless of specular ambient mode;
2025-08-17 13:10:38 +09:00
5b2eb17148
Added translaprent support
2025-05-22 22:28:48 +09:00
961db806e9
Added hair blending support.
2025-05-06 23:39:49 +09:00
10331b93ff
Added new ramp diffuse ambient mode.
2025-05-06 00:01:08 +09:00
b205c1523d
Added AdvanceScope;
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Added energy conservation to diffuse lighting;
Clean up shader properties;
2025-03-23 21:30:34 +09:00
ea3e83157c
Added UtsSingleLightLoop
2025-03-23 17:53:36 +09:00
ee0b720b6d
Added new Shadow SSS Lut;
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Fixed the issue that SSGI and SSAO weight not works properly;
2025-03-17 00:02:46 +09:00
eacbbc9b8b
Organize folder structure;
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Update RimLighting;
2025-02-04 21:21:44 +09:00
de370f845e
Changing UI style;
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Updating RImeLight;
2025-02-03 23:01:57 +09:00
281dfbc4f0
Improve AmbientScope and OutlineScope
2025-02-02 17:04:05 +09:00
3273812902
Added ShadowScope;
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Renamed PBRScope to SurfaceInputsScope;
2025-02-01 20:51:22 +09:00
Misaki
27e743755d
Finish the ShadingColorScope;
2025-02-01 00:32:02 +09:00
Misaki
018300e046
Folder clean up;
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Added Emissive;
2025-01-29 12:27:09 +09:00