Commit Graph

14 Commits

Author SHA1 Message Date
e35650f052 Added GT Toon map;
Changed shadow bias from fixed to slope based;
2025-08-25 10:47:26 +09:00
973f617590 Added new stocking scope to shader gui;
Added new stocking surface feature;
Added unity 6.3 support;

Fixed the issue that ssr weight does not blend ibl and ssr properly;
Fixed the issue that material recive ssr regardless of specular ambient mode;
2025-08-17 13:10:38 +09:00
5b2eb17148 Added translaprent support 2025-05-22 22:28:48 +09:00
961db806e9 Added hair blending support. 2025-05-06 23:39:49 +09:00
10331b93ff Added new ramp diffuse ambient mode. 2025-05-06 00:01:08 +09:00
b205c1523d Added AdvanceScope;
Added energy conservation to diffuse lighting;
Clean up shader properties;
2025-03-23 21:30:34 +09:00
ea3e83157c Added UtsSingleLightLoop 2025-03-23 17:53:36 +09:00
ee0b720b6d Added new Shadow SSS Lut;
Fixed the issue that SSGI and SSAO weight not works properly;
2025-03-17 00:02:46 +09:00
eacbbc9b8b Organize folder structure;
Update RimLighting;
2025-02-04 21:21:44 +09:00
de370f845e Changing UI style;
Updating RImeLight;
2025-02-03 23:01:57 +09:00
281dfbc4f0 Improve AmbientScope and OutlineScope 2025-02-02 17:04:05 +09:00
3273812902 Added ShadowScope;
Renamed PBRScope to SurfaceInputsScope;
2025-02-01 20:51:22 +09:00
Misaki
27e743755d Finish the ShadingColorScope; 2025-02-01 00:32:02 +09:00
Misaki
018300e046 Folder clean up;
Added Emissive;
2025-01-29 12:27:09 +09:00