Fixed the problem that the appearence of direct diffuse is incorrect when area light intensity is low.
Changed the file name of PBR.hlsl to UtsPBR.hlsl
Changed the file name of EnvLighting.hlsl to UtsEnvLighting.hlsl
Added HairBlendingSetting in UTSRenderPassSetting;
Added MaterialType to UTS;
Added MaterialFeature scope to UTS material editor;
Merged HairBlendingPass and HairShadowPass into UTSPass;
Fixed the bug that character box light can not update rotation correctly according to bound light source;
Fixed the bug that outline does not rendering when material type is set to transparent;
Fixed the bug that hair shadow buffer does not rendering the object that material type is set to transparent;