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ecd0cfdb9f
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Added AmbientScope;
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2025-02-01 23:34:34 +08:00 |
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3273812902
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Added ShadowScope;
Renamed PBRScope to SurfaceInputsScope;
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2025-02-01 20:51:22 +09:00 |
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Misaki
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a9b989fb19
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Update ShadingColorScope;
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2025-02-01 14:44:23 +09:00 |
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Misaki
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27e743755d
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Finish the ShadingColorScope;
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2025-02-01 00:32:02 +09:00 |
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780b3f9f13
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Added PBRScope;
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2025-01-31 22:28:21 +08:00 |
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68870fe818
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Update ShadingColorScope tooltips;
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2025-01-31 20:01:49 +08:00 |
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9822fa61ca
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Implement ShowSection for RimLightScope;
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2025-01-31 19:19:46 +08:00 |
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d92a103be2
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Added RimLightScope;
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2025-01-31 19:15:11 +08:00 |
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Misaki
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068e501fad
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Rename ShadingColorSettingsScope to ShadingColorScope
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2025-01-31 17:27:44 +09:00 |
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Misaki
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e8d1d5923a
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Optmize shader structure
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2025-01-31 17:25:19 +09:00 |
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f41c6c9b34
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Optimize ShadingColorSettingsScope toggle style;
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2025-01-31 16:17:29 +08:00 |
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5d23bd906b
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Added ShadingColorScope;
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2025-01-30 22:36:37 +08:00 |
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Misaki
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181a53a3b2
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Added UtsEvaluateAngelRing;
Added UTSTonemapping;
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2025-01-30 22:54:43 +09:00 |
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Misaki
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d8b12a0ca9
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Added SurfaceFeatureFlags;
Added OutlineScope;
Added AngelRingScope;
Change up Outline pass
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2025-01-29 21:54:17 +09:00 |
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Misaki
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1a82022a6f
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Shader code cleanup;
Added punctual light evaluation in light loop;
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2025-01-27 17:54:19 +09:00 |
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Misaki
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6a8095d7e0
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Code Cleanup;
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2025-01-23 23:56:32 +09:00 |
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