Commit Graph

8 Commits

Author SHA1 Message Date
Misaki
fac66d8694 Added UtsEvaluateBSDF_MatCapDiffuse;
Added UtsEvaluateBSDF_MatCapSpecular;
2025-01-24 17:59:40 +09:00
Misaki
476fdc3774 Updated dependency 2025-01-24 11:55:44 +09:00
Misaki
6a8095d7e0 Code Cleanup; 2025-01-23 23:56:32 +09:00
Misaki
d47641e5e2 Added HairBlending shader pass;
Added HairBlendingSetting in UTSRenderPassSetting;
Added MaterialType to UTS;
Added MaterialFeature scope to UTS material editor;

Merged HairBlendingPass and HairShadowPass into UTSPass;

Fixed the bug that character box light can not update rotation correctly according to bound light source;
2025-01-09 07:58:06 +09:00
Misaki
968b83870f Removed the dependency of layer mask of hair shadow caster;
Added HairShadowCaster pass;
2025-01-08 23:09:55 +09:00
Misaki
52469649de Fixed the bug from shader gui drawer : [Worker0] Failed to create MaterialEnum, enum UnityEditor.Rendering.HighDefinition.TransparentCullMode not found;
Fixed the bug that outline does not rendering when material type is set to transparent;
Fixed the bug that hair shadow buffer does not rendering the object that material type is set to transparent;
2024-11-19 00:26:28 +09:00
Misaki
d0554a73bb Update custom pass to global custom pass 2024-10-23 20:15:07 +09:00
Misaki
e441bb7911 Upload project file 2024-08-15 17:00:11 +09:00