12 Commits

Author SHA1 Message Date
e35650f052 Added GT Toon map;
Changed shadow bias from fixed to slope based;
2025-08-25 10:47:26 +09:00
973f617590 Added new stocking scope to shader gui;
Added new stocking surface feature;
Added unity 6.3 support;

Fixed the issue that ssr weight does not blend ibl and ssr properly;
Fixed the issue that material recive ssr regardless of specular ambient mode;
2025-08-17 13:10:38 +09:00
5b2eb17148 Added translaprent support 2025-05-22 22:28:48 +09:00
35dc7b15a6 Added new fabirc pbr mode;
Added new stocking surface feature;

Fixed the issue that diffuse bsdf is not energy conserving.
Fixed the bug that shader can not render alpha clip properly;
2025-05-15 16:07:54 +09:00
d19322b768 Fixed the engergy conservation problem when pbr mode is toon. 2025-05-13 21:35:52 +09:00
961db806e9 Added hair blending support. 2025-05-06 23:39:49 +09:00
b2136e1ff4 Organized folder structure;
Added new SSS Lut Baker;
Removed old SubsurfaceLookupTextureIntegrator;
2025-03-16 15:13:06 +09:00
4ce84572d0 Shader code cleanupand bug fix. 2025-02-17 22:15:27 +09:00
eacbbc9b8b Organize folder structure;
Update RimLighting;
2025-02-04 21:21:44 +09:00
Misaki
e8d1d5923a Optmize shader structure 2025-01-31 17:25:19 +09:00
Misaki
181a53a3b2 Added UtsEvaluateAngelRing;
Added UTSTonemapping;
2025-01-30 22:54:43 +09:00
Misaki
018300e046 Folder clean up;
Added Emissive;
2025-01-29 12:27:09 +09:00