Compare commits
6 Commits
60631f558f
...
2.0.4
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
23862b4380 | ||
|
|
1d2a815803 | ||
|
|
e91a602add | ||
|
|
eda516fdab | ||
|
|
d33d3f2bb7 | ||
|
|
48bbf1fa20 |
13
CHANGELOG.md
13
CHANGELOG.md
@@ -2,6 +2,19 @@
|
||||
|
||||
All notable changes to this project will be documented in this file.
|
||||
|
||||
## [2.0.2] - 26-Dec-2024
|
||||
|
||||
### Changed
|
||||
- Changed the defualt UTS rendering settings location;
|
||||
- Removed the dependency of RenderingLayerMask in UTSOutlinePass;
|
||||
|
||||
### Fixed
|
||||
- Fixed the bug from shader gui drawer : [Worker0] Failed to create MaterialEnum, enum UnityEditor.Rendering.HighDefinition.TransparentCullMode not found;
|
||||
- Fixed the bug that outline does not rendering when material type is set to transparent;
|
||||
- Fixed the bug that hair shadow buffer does not rendering the object that material type is set to transparent;
|
||||
|
||||
---
|
||||
|
||||
## [2.0.1] - 11-Nov-2024
|
||||
|
||||
### Added
|
||||
|
||||
59
README.md
59
README.md
@@ -1,3 +1,58 @@
|
||||
# hdrp-toon
|
||||
# HDRP Toon Shader
|
||||
|
||||
A high quality toon shader for High Definition Render Pipeline(HDRP)
|
||||
A high-quality toon shader for the High Definition Render Pipeline (HDRP).
|
||||
|
||||
---
|
||||
|
||||
## Overview
|
||||
|
||||
The HDRP Toon Shader is designed to provide a high-quality toon shading effect for projects using Unity's High Definition Render Pipeline and Unity 6. This shader is ideal for creating stylized, cartoon-like visuals with smooth shading and vibrant colors.
|
||||
|
||||
## Docs
|
||||
|
||||
[Documentation Page](https://doc.personalnas.com/books/hdrp-toon-documentations)
|
||||
|
||||
## Features
|
||||
|
||||
- **High-Quality Toon Shading**: Achieve smooth and vibrant toon shading effects.
|
||||
- **Customizable Parameters**: Easily adjust the shader parameters to fit your artistic needs.
|
||||
- **HDRP Compatibility**: Fully compatible with Unity's High Definition Render Pipeline, including ray-tracing.
|
||||
- **Performance Optimized**: Designed to be efficient and performant for real-time applications.
|
||||
|
||||
## Pre-Requirements
|
||||
1. Unity version: 6000.0.27f1 or later
|
||||
2. HDRP version: 17.0.0 or later
|
||||
|
||||
## Installation
|
||||
|
||||
1. Open your Unity project.
|
||||
2. Go to `Window > Package Manager`.
|
||||
3. Click on the `+` button and select `Add package from git`.
|
||||
4. In the url input field, type: `https://git.personalnas.com/Misaki/com.misaki.hdrp-toon.git`.
|
||||
5. Click ok to add package into your project.
|
||||
|
||||
## Usage
|
||||
|
||||
1. Create a new material in your Unity project.
|
||||
2. Assign the HDRP Toon Shader to the material.
|
||||
3. Apply the material to your 3D models.
|
||||
4. Adjust the shader parameters in the material inspector to achieve the desired look.
|
||||
|
||||
## Examples
|
||||
|
||||
Here are some examples of the HDRP Toon Shader in action:
|
||||
|
||||

|
||||
|
||||
## Contributing
|
||||
|
||||
If you would like to contribute to the development of the HDRP Toon Shader, please follow these steps:
|
||||
|
||||
1. Fork the repository.
|
||||
2. Create a new branch for your feature or bugfix.
|
||||
3. Commit your changes and push them to your fork.
|
||||
4. Create a pull request with a description of your changes.
|
||||
|
||||
## License
|
||||
|
||||
This project is licensed under the MIT License. See the [LICENSE](LICENSE) file for details.
|
||||
BIN
ReadmeAssets/preview-01.png
Normal file
BIN
ReadmeAssets/preview-01.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.0 MiB |
117
ReadmeAssets/preview-01.png.meta
Normal file
117
ReadmeAssets/preview-01.png.meta
Normal file
@@ -0,0 +1,117 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3d00a7a6a88c70c4ca4bb89ca1e3e842
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "com.misaki.hdrp-toon",
|
||||
"version": "2.0.2",
|
||||
"version": "2.0.4",
|
||||
"displayName": "HDRP Toon",
|
||||
"description": "A high quality toon shader for High Definition Render Pipeline(HDRP)",
|
||||
"changelogUrl": "https://git.personalnas.com/Misaki/hdrp-toon/src/branch/develop/CHANGELOG.md",
|
||||
|
||||
Reference in New Issue
Block a user