TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex); TEXTURE2D(_1st_ShadeMap); TEXTURE2D(_2nd_ShadeMap); TEXTURE2D(_MatCapMap); sampler _Set_1st_ShadePosition; sampler _Set_2nd_ShadePosition; sampler _ShadingGradeMap; sampler _HighColor_Tex; sampler _Set_HighColorMask; sampler _Set_RimLightMask; sampler _NormalMapForMatCap; sampler _Set_MatcapMask; // sampler2D _ClippingMask; TEXTURE2D(_ClippingMask); sampler _AngelRing_Sampler; sampler _Outline_Sampler; sampler _OutlineTex; sampler _BakedNormal;