TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex); TEXTURE2D(_1st_ShadeMap); TEXTURE2D(_2nd_ShadeMap); TEXTURE2D(_MatCapMap); sampler _Set_1st_ShadePosition; sampler _Set_2nd_ShadePosition; sampler _ShadingGradeMap; sampler _HighColor_Tex; sampler _Set_HighColorMask; sampler _Set_RimLightMask; sampler _NormalMapForMatCap; sampler _Set_MatcapMask; TEXTURE2D(_ClippingMask); TEXTURE2D(_AngelRingColorMap); SAMPLER(sampler_AngelRingColorMap); TEXTURE2D(_OutlineWidthMap); SAMPLER(sampler_OutlineWidthMap); TEXTURE2D(_OutlineColorMap); SAMPLER(sampler_OutlineColorMap); TEXTURE2D(_BakedNormalMap); SAMPLER(sampler_BakedNormalMap);