//namespace Unity.Toonshader.Editor //{ //[CustomEditor(typeof(BoxLightAdjustment))] //public class BoxLightAdjustmentInspector : UnityEditor.Editor //{ // private void OnEnable() // { // var boxLightAdjustment = target as BoxLightAdjustment; // } // public override VisualElement CreateInspectorGUI() // { // var root = new VisualElement(); // return root; // } //} //}