// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef SURFACEFEATUREFLAGS_CS_HLSL #define SURFACEFEATUREFLAGS_CS_HLSL // // Misaki.HdrpToon.SurfaceFeatureFlags: static fields // #define SURFACEFEATUREFLAGS_NONE (0) #define SURFACEFEATUREFLAGS_RIM_LIGHT (1) #define SURFACEFEATUREFLAGS_STOCKING (2) #define SURFACEFEATUREFLAGS_ANGEL_RING (4) #define SURFACEFEATUREFLAGS_OUTLINE (8) #endif