namespace Misaki.HdrpToon { internal enum ShadingMode { Standard, SDF, } internal enum MaterialType { Standard, FrontHair, Face, Eye } internal enum PBRMode { Off, Standard, Anisotropy, Hair, Fabric, Toon } internal enum IndirectDiffuseMode { Off, IBL, Matcap, Ramp } internal enum IndirectSpecularMode { Off, IBL, Matcap } }