namespace Misaki.HdrpToon { internal static class UtsShaderPropertyName { public static class SurfaceOptions { public const string SHADING_MODE = "_Shading_Mode"; public const string PBR_MODE = "_PBR_Mode"; public const string SURFACE_FEATURE = "_SurfaceFeatures"; } public static class Outline { public const string OUTLINE_STATE = "_OutlineState"; public const string OUTLINE_WIDTH = "_OutlineWidth"; public const string OUTLINE_WIDTH_MAP = "_OutlineWidthMap"; public const string OUTLINE_COLOR = "_OutlineColor"; public const string OUTLINE_COLOR_MAP = "_OutlineColorMap"; public const string ALBEDO_AFFECT_OUTLINE = "_AlbedoAffectOutline"; public const string SKY_COLOR_AFFECT_OUTLINE = "_SkyColorAffectOutline"; public const string SKY_COLOR_INTENSITY = "_SkyColorIntensity"; public const string OUTLINE_FADE_IN = "_OutlineFadeIn"; public const string OUTLINE_FADE_OUT = "_OutlineFadeOut"; public const string USE_SMOOTHED_NORMAL = "_UseSmoothedNormal"; } } }