// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef SURFACEFEATURE_CS_HLSL #define SURFACEFEATURE_CS_HLSL // // Misaki.HdrpToon.SurfaceFeature: static fields // #define SURFACEFEATURE_NONE (0) #define SURFACEFEATURE_RIM_LIGHT (1) #define SURFACEFEATURE_STOCKING (2) #define SURFACEFEATURE_ANGEL_RING (4) #endif