using UnityEngine.Rendering; namespace Misaki.HdrpToon { public static class UtsShaderPassName { public const string OUTLINE_PASS_NAME = "Outline"; public const string HAIR_SHADOW_CASTER_PASS_NAME = "HairShadowCaster"; public static readonly ShaderTagId outlinePassId = new(OUTLINE_PASS_NAME); public static readonly ShaderTagId hairShadowCasterPassId = new(HAIR_SHADOW_CASTER_PASS_NAME); } }