namespace Misaki.HdrpToon { internal static class UtsShaderPropertyName { public static class SurfaceOptions { public const string SHADING_MODE = "_Shading_Mode"; public const string PBR_MODE = "_PBR_Mode"; public const string SURFACE_FEATURE = "_SurfaceFeatures"; public const string MATERIAL_TYPE = "_Material_Type"; } public static class SurfaceInputs { public const string EMISSIVE_COLOR = "_EmissiveColor"; public const string EMISSIVE_COLOR_LDR = "_EmissiveColorLDR"; public const string EMISSIVE_COLOR_MAP = "_EmissiveColorMap"; public const string ALBEDO_AFFECT_EMISSIVE = "_AlbedoAffectEmissive"; public const string EMISSIVE_INTENSITY = "_EmissiveIntensity"; public const string EMISSIVE_EXPOSURE_WEIGHT = "_EmissiveExposureWeight"; } public static class RimLight { public const string RIM_LIGHT_COLOR = "_RimLightColor"; public const string RIM_LIGHT_INTENSITY = "_RimLightIntensity"; public const string RIM_LIGHT_LEVEL = "_RimLightLevel"; public const string SCREEN_SPACE_RIM_LIGHT = "_Screen_Space_Rim_Light"; public const string LIGHT_BASE_RIM_LIGHT = "_Light_Base_Rim_Light"; public const string LIGHT_DIRECTION_RIM_LIGHT_LEVEL = "_LightDirectionRimLightLevel"; public const string COLOR_BLENDING_MODE = "_Is_BlendAddToRimColor"; public const string RIM_LIGHT_CLIPPING = "_RimLightClipping"; public const string RIM_LIGHT_CLIPPING_LEVEL = "_RimLightClippingLevel"; public const string LIGHT_DIRECTION = "_LightDirection_MaskOn"; public const string INVERTED_DIRECTION_RIM_LIGHT = "_Add_Antipodean_RimLight"; public const string INVERTED_RIM_LIGHT_COLOR = "_Ap_RimLightColor"; public const string INVERSED_RIM_LIGHT_LEVEL = "_Ap_RimLight_Power"; public const string INVERTED_RIM_LIGHT_FEATHER_OFF = "_Ap_RimLight_FeatherOff"; public const string RIM_LIGHT_MASK_MAP = "_Set_RimLightMask"; public const string RIM_LIGHT_MASK_LEVEL = "_Tweak_RimLightMaskLevel"; } public static class AngelRing { public const string ANGEL_RING_COLOR = "_AngelRingColor"; public const string ANGEL_RING_COLOR_MAP = "_AngelRingColorMap"; public const string ANGEL_RING_INTENSITY = "_AngelRingIntensity"; public const string ANGEL_RING_OFFSET_U = "_AngelRingOffsetU"; public const string ANGEL_RING_OFFSET_V = "_AngelRingOffsetV"; } public static class Outline { public const string OUTLINE_STATE = "_OutlineState"; public const string OUTLINE_WIDTH = "_OutlineWidth"; public const string OUTLINE_WIDTH_MAP = "_OutlineWidthMap"; public const string OUTLINE_COLOR = "_OutlineColor"; public const string OUTLINE_COLOR_MAP = "_OutlineColorMap"; public const string ALBEDO_AFFECT_OUTLINE = "_AlbedoAffectOutline"; public const string SKY_COLOR_AFFECT_OUTLINE = "_SkyColorAffectOutline"; public const string SKY_COLOR_INTENSITY = "_SkyColorIntensity"; public const string OUTLINE_FADE_IN = "_OutlineFadeIn"; public const string OUTLINE_FADE_OUT = "_OutlineFadeOut"; public const string USE_SMOOTHED_NORMAL = "_UseSmoothedNormal"; } public static class Advance { public const string LIGHT_INTENSITY_MULTIPLIER = "_LightIntensityMultiplier"; public const string CLAMP_LIGHT_COLOR = "_ClampLightColor"; public const string LIGHT_LOOP_MODE = "_Light_Loop_Mode"; } } }