using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering.Toon
{
internal struct UTS3MaterialHeaderScopeItem
{
/// that will be rendered on the
public GUIContent headerTitle { get; set; }
/// The bitmask for this scope
public uint expandable { get; set; }
/// The action that will draw the controls for this scope
public Action drawMaterialScope { get; set; }
/// The url of the scope
public string url { get; set; }
/// The mode of UTS rendering mode
public uint workflowMode { get; set; }
/// The flag wheter UTS material is in transparent mode
public uint transparentEnabled { get; set; }
/// The flag wheter UTS material is in tessellation mode
public uint tessellationEnabled { get; set; }
}
}