using Misaki.ShaderGUI; using UnityEditor; using UnityEngine; namespace Misaki.HdrpToon.Editor { public class ShadingGradeScope : MaterialUIScope { protected override ShaderGUIExpandable ExpandableBit => ShaderGUIExpandable.ShadingGrade; protected override GUIContent Header => EditorGUIUtility.TrTextContent("Shading Grade Settings"); public override void LoadMaterialProperties() { throw new System.NotImplementedException(); } protected override void DrawContent() { throw new System.NotImplementedException(); } } }