using Misaki.ShaderGUI; using UnityEngine; namespace Misaki.HdrpToon.Editor { public class StockingScope : MaterialUIScope { protected override ShaderGUIExpandable ExpandableBit => ShaderGUIExpandable.Stocking; protected override GUIContent Header => throw new System.NotImplementedException(); public override void LoadMaterialProperties() { throw new System.NotImplementedException(); } protected override void DrawContent() { throw new System.NotImplementedException(); } } }