using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.ToonShader.Editor")] [assembly: InternalsVisibleTo("Unity.VisualCompositor")] [assembly: InternalsVisibleTo("Unity.VisualCompositor.Tests")] [assembly: InternalsVisibleTo("Unity.VisualCompositor.Editor")] [assembly: InternalsVisibleTo("Unity.VisualCompositor.EditorTests")]