TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex); TEXTURE2D(_1stShadeColorMap); TEXTURE2D(_2ndShadeColorMap); TEXTURE2D(_SDFShadingMap); SAMPLER(sampler_SDFShadingMap); TEXTURE2D_ARRAY(_ShadingRampMap); TEXTURE2D(_IndirectDiffuseMatCapMap); TEXTURE2D(_IndirectSpecularMatCapMap); sampler _Set_1st_ShadePosition; sampler _Set_2nd_ShadePosition; sampler _HighColor_Tex; sampler _Set_HighColorMask; sampler _Set_RimLightMask; sampler _NormalMapForMatCap; sampler _Set_MatcapMask; TEXTURE2D(_ClippingMask); TEXTURE2D(_AngelRingColorMap); SAMPLER(sampler_AngelRingColorMap); TEXTURE2D(_OutlineWidthMap); SAMPLER(sampler_OutlineWidthMap); TEXTURE2D(_OutlineColorMap); SAMPLER(sampler_OutlineColorMap);