namespace Misaki.HdrpToon.Editor { public enum ShaderGUIExpandable : uint { SurfaceOptions = 1 << 0, ShadingColor = 1 << 1, Shadow = 1 << 2, SurfaceInputs = 1 << 3, Ambient = 1 << 4, // Surface Features AngelRing = 1 << 5, Rimlight = 1 << 6, Stocking = 1 << 7, Outline = 1 << 8, Advance = 1 << 9, } }