using UnityEngine; [ExecuteInEditMode] public class UTSMeshRenderer : MonoBehaviour { private const string Shader_Prop_Object_Center_Name = "_ObjectCenterPositionWS"; public Material material; public Transform objectCenter; private void Update() { if (material == null) return; if (objectCenter != null) { material.SetVector(Shader_Prop_Object_Center_Name, objectCenter.position); } } }