namespace Misaki.HdrpToon.Editor { public enum ShaderGUIExpandable : uint { SurfaceOptions = 1 << 0, ShadingColor = 1 << 1, Shadow = 1 << 2, MaterialFeature = 1 << 3, SurfaceInputs = 1 << 4, Ambient = 1 << 5, Highlight = 1 << 6, Rimlight = 1 << 7, MatCap = 1 << 8, AngelRing = 1 << 9, Emission = 1 << 10, Outline = 1 << 11, TessellationLegacy = 1 << 12, TessellationHDRP = 1 << 13, SceneLight = 1 << 14, EnvironmentalLightEffectiveness = 1 << 15, MetaverseSettings = 1 << 16, } }