# Changelog All notable changes to this project will be documented in this file. ## [2.1.0] - 09-Jan-2025 ### Added - Added HairBlending shader pass; - Added HairBlendingSetting in UTSRenderPassSetting; - Added MaterialType to UTS; - Added MaterialFeature scope to UTS material editor; ### Changed - Merged HairBlendingPass and HairShadowPass into UTSPass; ### Fixed - Fixed the bug that character box light can not update rotation correctly according to bound light source; ## [2.0.5] - 08-Jan-2025 ### Added - Added UTSPass custom pass; - Added HairShadowCaster shader pass; ### Changed - Chnaged the RTHanlde _HairShadowMap to not reallocate when screen resolution decreased; - Changed namespace; - Removed the dependency of layer mask of hair shadow caster; ## [2.0.2] - 26-Dec-2024 ### Changed - Changed the defualt UTS rendering settings location; - Removed the dependency of RenderingLayerMask in UTSOutlinePass; ### Fixed - Fixed the bug from shader gui drawer : [Worker0] Failed to create MaterialEnum, enum UnityEditor.Rendering.HighDefinition.TransparentCullMode not found; - Fixed the bug that outline does not rendering when material type is set to transparent; - Fixed the bug that hair shadow buffer does not rendering the object that material type is set to transparent; --- ## [2.0.1] - 11-Nov-2024 ### Added - Added custom editor for BoxLightAdjustment; ### Changed - Changed the outline layer and hair shadow caster layer from LayerMask to RenderingLayerMask; - Changed the RenderingLayerMask update from every frame to when property changed; - Chnaged the light following calculation from Update to LateUpdate; --- ## [2.0.0] - 23-Oct-2024 ### Added - Added the support of HDRP 17; ### Changed - Changed GameObject custom pass to global custom pass; ### Fixed - Fixed dependency problem in package.json file; ### Removed - Removed HairShaodwPassDrawer; - Removed UTSOutLinePassDrawer;