Added HairBlendingSetting in UTSRenderPassSetting; Added MaterialType to UTS; Added MaterialFeature scope to UTS material editor; Merged HairBlendingPass and HairShadowPass into UTSPass; Fixed the bug that character box light can not update rotation correctly according to bound light source;
41 lines
2.7 KiB
Plaintext
41 lines
2.7 KiB
Plaintext
<engine:UXML xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:engine="UnityEngine.UIElements" xmlns:editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
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<engine:VisualElement data-source-type="Misaki.HdrpToon.BoxLightAdjustment, Misaki.HdrpToon" style="flex-grow: 1;">
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<engine:Label text="Rendering" style="-unity-font-style: bold; margin-top: 4px; margin-bottom: 2px;" />
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<engine:VisualElement name="renderingGroup" style="padding-left: 8px;">
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<editor:RenderingLayerMaskField label="Layer Mask" value="DynamicTransform" type="UnityEngine.Rendering.HighDefinition.RenderingLayerMask, Unity.RenderPipelines.HighDefinition.Runtime">
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<Bindings>
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<engine:DataBinding property="value" data-source-path="LayerMask" binding-mode="TwoWay" />
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</Bindings>
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</editor:RenderingLayerMaskField>
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<editor:ObjectField label="Source Light" type="UnityEngine.Light, UnityEngine.CoreModule">
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<Bindings>
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<engine:DataBinding property="value" data-source-path="BindingSourceLight" binding-mode="TwoWay" />
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</Bindings>
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</editor:ObjectField>
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<editor:ObjectField label="Target Box Light" type="UnityEngine.Light, UnityEngine.CoreModule">
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<Bindings>
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<engine:DataBinding property="value" data-source-path="TargetBoxLight" binding-mode="TwoWay" />
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</Bindings>
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</editor:ObjectField>
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</engine:VisualElement>
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<engine:Label text="Tracking" style="-unity-font-style: bold; margin-top: 4px; margin-bottom: 2px;" />
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<engine:VisualElement name="trackingGroup" style="padding-left: 8px;">
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<editor:ObjectField label="Tracked Transform" type="UnityEngine.Transform, UnityEngine.CoreModule">
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<Bindings>
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<engine:DataBinding property="value" data-source-path="trackedTransform" binding-mode="TwoWay" />
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</Bindings>
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</editor:ObjectField>
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<engine:DropdownField label="Follow Position" choices="Disable,Enable" index="0">
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<Bindings>
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<engine:DataBinding property="index" data-source-path="followGameObjectPosition" binding-mode="TwoWay" />
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</Bindings>
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</engine:DropdownField>
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<engine:FloatField label="Distance Offset" value="20">
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<Bindings>
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<engine:DataBinding property="value" data-source-path="distanceOffset" binding-mode="TwoWay" />
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</Bindings>
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</engine:FloatField>
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</engine:VisualElement>
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</engine:VisualElement>
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</engine:UXML>
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