Files
com.misaki.hdrp-toon/Runtime/Shaders/Includes/Properties/UtsTextures.hlsl
2025-02-01 14:44:23 +09:00

33 lines
708 B
HLSL

TEXTURE2D(_MainTex);
SAMPLER(sampler_MainTex);
TEXTURE2D(_1stShadeColorMap);
TEXTURE2D(_2ndShadeColorMap);
TEXTURE2D(_SDFShadingMap);
SAMPLER(sampler_SDFShadingMap);
TEXTURE2D_ARRAY(_ShadingRampMap);
TEXTURE2D(_MatCapMap);
sampler _Set_1st_ShadePosition;
sampler _Set_2nd_ShadePosition;
sampler _HighColor_Tex;
sampler _Set_HighColorMask;
sampler _Set_RimLightMask;
sampler _NormalMapForMatCap;
sampler _Set_MatcapMask;
TEXTURE2D(_ClippingMask);
TEXTURE2D(_AngelRingColorMap);
SAMPLER(sampler_AngelRingColorMap);
TEXTURE2D(_OutlineWidthMap);
SAMPLER(sampler_OutlineWidthMap);
TEXTURE2D(_OutlineColorMap);
SAMPLER(sampler_OutlineColorMap);
TEXTURE2D(_BakedNormalMap);
SAMPLER(sampler_BakedNormalMap);